The next captain will not bother you so simply walk past him and into the courtyard. At the start of the defense, use the R analog to direct Ezio's view and the L analog to move the cursor. When the rope frays you will need to get above the damaged spot by holding up on the analog. The trilogy defines a specific game genre for itself. In the next area, follow the path to reach an opening in a wall by using the boxes to get higher and making your way around and back jumping to a platform and swing via the pole to reach the lower level. Jump in right into the action from the start with stellar moves, or stay hidden, picking off your targets one-by-one. When he reaches his first destination outside the bazaar, hide in the nearby hay cart because he is going to turn around.
When you have control again you will face two waves of soldier. Wait for the morale to reach 50 and then place a barricade to the left of the archway across from Ezio and three more archers. Each chapter consists of Memories that you must complete to progress the story. Memory 1: Into the Shadows 100% Synch Requirement Assassinate a target from a hiding spot The Janissary you seek is in the south of the search area. When you reach the bottom, use Eagle Sense of the far right door. Check the stairs to the right and if it is clear, climb the wall in front of you.
Kill the guards however you see fit, but make sure that you use your Assassin Signal L2. Next, climb the shaft via the drain and jump over the sewer opening to the south and climb on the wooden beam above. Memory 6: Escape 100% Synch Requirement Do not lose more than half your health The 100% should be no problem for those who are good at counter kills, but the trick is that it says Ezio's meter must not drop below 50%. When you climb to the top, perform a back jump and shimmy around the corner to do another back jump. Players fill the shoes of this Assassin and must help him as he navigates through late 15th century and early 16th century Italy, exploring the Renaissance from an entirely new perspective.
They will flesh out the gameplay and make your experience that much more enjoyable. When you have control, keep going. Grab him for the 100% and memory end. Memory 3: A Journal of Some Kind 100% Synch Requirement Do not fail a single tail Follow the man to the nearby door and interact with it. When you reach the area, hop into the water and approach from the side. Follow the waypoints and you should make it through the memory just fine. Head back down to ground level when you reach the green zone.
Some Glyphs have multiple puzzles; in this section I will explain how to solve each one. You should kill the guard near the scaffolding before trying to kill the one that walks by the first tent. You must rotate these rings to display the correct image. Memory 6: The Maiden's Tower 100% Synch Requirement Obtain the Masyaf Key without falling into water Head to the waypoint and interact with the sewage drain and then head to the next drain to get into the lower chambers. Pick up the kid and head for the waypoint.
If you find yourself using my guide and found it to be handy, please consider sending a donation to support the time and effort I have put forth to make a comprehensive and useful guide. The key to getting the 100% sync is a cherry bomb and the haystack that is on the ground to the north of the target. A good plan is to use the tunnel entrance to reach the South Port destination and approach from the southwest. You should easily be able to get around without being detected. Afterwards, you will be in a pre-sequence 08 state where you can finish any missions you need.
Memory 6: On The Defense Time to learn about. Let the sound effect guide you to precise positions. Jump down to where the second gunman was and select the poison darts. Shimmy around the side and when the camera indicates, back jump to a ledge. Memory 1: The Janissaries 100% Synch Requirement Distract 2 guards with bombs Once you use Eagle Sense to identify Tarik, use the crowds to blend in and follow him. For this reason a direct attack is probably your best option.
Situated between the dome and a bell tower at the northern edge of the San Lorenzo church. As with the previous games, you must kill the Templar Captain in a restricted area surrounding a Den and then light the signal flare before you can conquer an area. Loot the chest for the grenades and continue to the next waypoint. Once you reach the camp, you must stealth your way to the north section of the camp. On the second wave, make sure you call an assassin on the Janissary since he will kill civilians extremely fast. Side jump to the ledge nearby and then to the platform. Run after the guy and then fight alongside your apprentice.
Killing them will increase the Templar Awareness meter. Memory 2: A Narrow Escape 100% Synch Requirement Kill a Byzantine Templar with a counter kill Time to learn about free running and climbing. After the scene, leave the den and head for Piri Reis. Comments with rude, crude, or harrasment will be reported and removed. On the outside of a lighthouse tower with a viewpoint above in the far northeast corner of the map. Use Eagle Sense to identify the captain.
Head up the rafters via the boxes to carefully take out the rest of the guards. In order to get the 100% you much kill all the guards marked with a black dot on the mini-map they will only appear when you are anonymous. From here you should be able to take out the two guards onboard without being detected. When you reach your location, interact with the door. Memory 4: Bomb Crafting Do as the tutorial instructs for this chapter and you should be okay.