The dynamic The best, period. Your airfield will usually be Steerpoint 1. Campaign This is the most demanding yet rewarding challenge. This, of course, takes time--andtime is not something you can afford to waste in air combat. You are in a deep stall when you feel like the jet is fluttering like a leaf but falling like a brick.
What all this mumbo-jumbomeans is that the stick is not really dead. Fly straight ahead for about 10 seconds. Remember, the only way you can speed up or slow down the jet is with pitch. You can lock up the intended target with precision due to the tight scan pattern of the Boresight mode. The target has a tough task to avoid being hit by the bullets for several reasons. If you just want to get on with the action, choose the TakeOff option. Figure 7-6shows Jet going straight this pirouette.
Remember from Training Mission 3 that corner airspeed is the speed at which the jet can make the quickest, tightest turn. Things happen fast when you are taking off in full afterburner--andthat is both good and bad news. Read slowly and practice, and you will not be disappointed. When taking off, you are not required to ask the tower for permission to take off. You know you have recovered from a deep stall when the nose stays down. The two arrows above and below the selected range scale increase and decrease the range.
For hardened followers of Falcon 4. If you are turning the jet straight across the horizon in the horizontal plane, then gravity has relatively little Battlefield Operations: Falcon 4. The side- to-sidemovement of the joystick controls aircraft roll. Notice that when you tilt the beam, the altitude coverage numbers beside your radar cursors change. Multiple automatic pilot modes can be linked to mission waypoints or ground-based navigation beacons in fact, approaching home plate and landing with Falcon 4. This step is pretty easy.
Figure 1-6shows the flight path marker on the level or 0° pitch line. Everything you do as a pilot directly and proportionately affects the outcome of the conflict. When cutting out steerpoints, however, be careful since you will probably find yourself flying through a worse or at least different ground threat picture than you anticipated. This locator line points to the target. Watch out, because your lead will be starting his aircraft, too. The list of training missions will then appear. From takeoff to missile threat avoidance, these missions will help prepare you for combat in the virtual battlefield.
If you feel you've seen all this before, move on to the next mission. The F-16has several different radar modes, some for use within visual range and others for beyond visual range. When the needle is on the 4, you are going 400 knots. When you first enter the training mission, the jet will be moving. As a tradeoff, it scans a little slower Battlefield Operations: Falcon 4. This poor turn rate affects your ability to point the nose, while the increased turn radius allows enemy fighters to easily fly inside your turn and stay on your tail. Since the flight path marker will lag the gun cross, use the gun cross initially to set your pitch.
Pirouette roll of 90° 6. In other words, the gun cross shows the departure line of the bullets. Note the turn rate and radius of your turn. The H-6,however, is a head-ontarget for you to practice difficult head-onshots. Depending on your altitude, you may be in a position to make a flameout landing on a nearby runway.
To execute the maneuver, perform the following steps: Battlefield Operations: Falcon 4. Don't forget to press L again to return to normal view before continuing the approach. Pitch essentially equates to aircraft Gs. The maneuver should end with the jet heading 90° from the original heading at this new higher altitude. You must be moving the gun in the target's plane of motion in order to hit the target.