Fortunately for you, you're not playing Fuzion Frenzy 2 for the story. And connect with us at:. The quality of games like this is usually dictated by the quality of their minigames, and Fuzion Frenzy 2 has a good selection that doesn't vary too much in quality. Check out more reviews from Classic Game Room at: and. The games are to short, the The graphics are very nice and colorful.
There are definitely some repeats, but they still cover a good range of game types, with the button mashers and the games that test raw reaction times being the most enjoyable. The setup tying everything together isn't too shabby. Fuzion Frenzy 2 is made for multiplayer, plain and simple. The plot is barely worthy of being on the back of an action figure box: Fuzion Frenzy is the galaxy's most-watched, most exciting game show. Well known for its experience with the party game genre, Hudson counts hits like Bomberman and Mario Party among its past titles.
Loved this game on xbox. You can turn down his voice in the menu options, though you still get to watch him make gasping-fish faces and gesticulate wildly between rounds in the tournament mode--he just does it in silence. The annoying host chooses the first event, its winner picks the next, and the fourth for each planet is a twist on the free-for-all battle theme. For the latest trailers, visit. If this game has that mini game in it. The player with the most points at the end is that world's dominator. Now on Xbox Live and packed with Xbox Live features such as head-to-head muliplayer, tournament customization and much, much more.
As much as I dislike Blitz Games, I cannot deny Fuzion Frenzy was a good game, just needed more. While this is a fairly standard party game, it does have very sharp controls and some interesting ideas. Please read our before using CheapAssGamer. Twisted System was almost a religious experience. What is likely drawing your interest to this title are the mini-games. . Perhaps more importantly, Fuzion Frenzy 2 strips away a lot of the arbitrary reversals of fortune that have turned the Mario Party franchise into a bit of a game of chance.
Combined with a healthy selection of mostly good minigames, it helps Fuzion Frenzy 2 compensate for some of its minor design and presentational missteps, even if the contents of the game are still all too familiar. Its three saving graces are -- in this order -- its embracing of Xbox Live, the lack of competition, and its appeal for achievement whores. Incredibly bad mini-games are few and far between, which is a good thing. Includes new variations of the favorite games from the original Fuzion Frenzy revamped and improved for the Xbox 360. In the tournament mode, there are seven different planets, each with an obvious theme and a unique set of minigames associated with it.
I know that this sequel doesn't have many improvements over the first, even feel repetitive, and limited, but I spent much funny moments with this sequel, and more with the multiplayer mode. Only four players can play at the same time. Players are able to create their own unique tournaments that can be shared on Xbox Live while building achievement points. There are not many games on the 360 that let the whole family play together and should be applauded for doing so. These cards can be played before you go into a minigame, with the most common effects being score-multiplier cards and cards that steal another player's score multiplier.
The minigames are usually pretty intuitive and are preempted with a succinct explanation before they start; though, if you're still not sure what's going on, you can opt for a practice round before you commit. Each game mode can be tweaked to your specifications, and little extras like load-screen instructions and the ability to practice an event come in handy if you're initiating a gaming n00b. If the promise of some good, pick-up-and-play minigame action for your Xbox 360 isn't enough to entice you, perhaps you should consider the ridiculously easy achievement points in Fuzion Frenzy 2. I know that this sequel doesn't have many improvements over the first, even feel repetitive, and limited, but I spent much funny moments with this sequel, and more with the multiplayer mode. Even with this combination of elements, the mini-games didn't seem to vary that much, and I only found a few that I really enjoyed. I mean, Collision Collusion and Turbine Jumper are self explanatory, but I wish they'd at least give us a hint of what we'll be doing in Super Slam Dunk.
There's elemental stuff like the ice planet, the lava planet, and the water planet, as well as the machine planet, the casino planet, a black-hole planet, and good ol' Earth. I might have to think about buying this. Like its predecessor, there's around 45 here. There are more exotic cards, such as a card that will turn any score-multiplier cards played that round into score dividers, as well as cards that will let you choose the next minigame or the next planet, even if you aren't the winner. The inclusion of online play is really the only new feature that Fuzion Frenzy 2 brings to the genre of minigame-driven party games, but it's an important one. Fuzion Frenzy 2 is essentially a collection of minigames that, on their own, will have a pretty familiar feel to anyone who's spent time with the original Fuzion Frenzy or any other similar party games. All four players are given cards at the start of the game and can earn extra cards based on performance, and occasionally on luck.